Joseph Walters’s first appearance is also
the first ever Hyper-casual game prototype released by the team. On the latest Ask Me Anything (AMA) with Joseph last October 4, 2021.
All about Joseph Walters bio is in his Linkedin account, you may see some of his past work experiences and some
achievements as well as present work relations on this link.
WATCH THE VIDEO BELOW:
Customer and product driven
technology leader with 30+ years of experience in the gaming and simulation
industry. Joseph has been working with the gaming
industry for 30 years long up to present. He’s well experienced game developer
and veterans on his field. Well demand person on the industry of gaming space.
For that, he had built 4 gaming companies and sell off all of them with success
and of course comes with a great price. He was once working with the original
developer of pc version of Ultimate Tetris pc game. Adept at leading and setting
technical strategies for studios such as Heartwood, MindFuse, and Skunk
Studios. Excellent at acting as the primary conduit between executive, sales
and creative teams. Responsible for teams of 5 to 50 employees as a fair and
collaborative leader. Developed and maintained business relationships with
external partners such as Sony, Nickelodeon, Disney, NASA and Shockwave.
Passionate about problem-solving and creating exceptional products that captivate
customers. Micromedia infinity and a lot more based on
his bio in LinkedIn account.
From the game development itself, it takes time, months and even a couple of years in building such great games. Joseph and the team has the level of skill that years could be done in just span of months.
Together working with Alex Lopez as one of the brilliant and talented developer makes them the best tandem for the company. The best yet far team gaming developer on this generation that everyone is eyeing to. They are now working on several hyper-casual games in the pipelines to pronounce by next month. They are now on the stage to stabilize the backend system and the front end games.
The prototyped released by Joseph Walters in his AMA was one of the hyper-casual game they are working on. It was similar playing with a lottery but a little of different and upgrades. Like scratch off games as seen on the prototype demo. If you when for instance on the said game, the character you are winning will most likely able to play it also on card game and fighting games. Looks so promising to the gamers all over the world, this one is about to explode next by month. Does many are super excited and feel bullish when the time comes for game launching.
One updates also on the backend is the ongoing making of NFT Trading System which will be connive with the several games on progress. And later on moving on the actual games where you can play the NFTs to actual fighting game or card game. The game demo prototype shown is a 3d animation with lower resolution since it has a lesser graphic size but later on PS5 graphics will add into it for the ongoing creation.
Joseph also quoted on the live AMA with him that “We make sure we have the best gameplay available” with block chain evaluation and the like.
He mentioned also that he also build some games similar to candy crush which he might also reconsider to put on Ronin Gamez since some of the target customers are not into hard gaming most likely women in motherhood stage, young kids and seniors preferably.
A question/suggesttion brought up on the AMA regarding today’s gaming era where when playing PS5 and X-box games, upgrades and evaluation should look into consideration too.
Joseph then replied wholesomely. He said, he don’t want to devolve the game process in the market coz if they do that the game ends up as a weak games based only on money making.
He quoted “Remember that we are not here to funds our pocket book, we are here to make great games for the community and great games pays off longer”. Joseph said that some of the games nowadays only create games out for making money with no gameplay experience in reality. But for us, we are making great games here, we don’t want that to be our driving force. “We are here because we make great games with assurance of gameplay experience for the community”
Work collaboration with Alex Lopez and Joseph Walters is one of the epitome to build great games on Ronin Gamez. Joseph will create the gameplay while Alex will the finishing touches of the character’s skin and art designs.
The hyper-casual game in progress let the players see a 4-5 backgrounds on the game, which still need to work out on it for the couple of weeks.
Usually, in the gaming industry, Hyper-casual Games take 3-4 months making but with the level skills of the team preferably Joseph himself it could take them 3-4 games out in a time. Pretty awesome huh. The team skill levels that they had are far beyond and the best team so far now. No company in the present are doing what they are doing now. The teams don’t follow trends, they innovates to make one.
Joseph said, working in a smaller teams develops faster games than working by a team in a company where in there are so much approval needed that causes delays. But with Ronin teams considering the experienced and skills they have, it fits well on the company they are building,He did mentioned also, He was been sent invitation from a big company to go to NY-New York as guess speaker for Cinematography. But then wholesomely said that he still as not good enough there are still that he don’t know that others know. So with that said, there might be an instance they will be needing some connections to help them build somehow and join the team. Joseph sights some close friends and connections with the game developer of Rampage, pretty arcade, unisoft, Konami and a lots more. These aside also from Alex circle of friends and connections. The network of connections they have is so big that this company will be successful.